Here’s my first ever high-poly 3D model, base was built in 3DsMax and the high-poly was made in Zbrush (which isn’t as high a poly count as I would like, but my poor old computer can’t handle a further subdivide). I’m very pleased that the skill set from traditional sculpting applies very directly to Zbrush/Mudbox modelling – it’s just learning a new medium, not a whole new art form, which is a relief. There are still little technical procedures that I have to get used to in terms of assimilating all the maps and mesh into a game-ready object, but the creation process itself is going shockingly well. This is still in progress, but I like where it’s going.
Archive for January, 2009
Zbrush Treeman
Posted by Aaron Panagos on January 22, 2009
Posted in Uncategorized | Tagged: Ent, Treeman, Treant, Zbrush, 3D Model, 3DsMax | Leave a Comment »
Busy Busy Busy
Posted by Aaron Panagos on January 17, 2009
I’m working away at rebuilding my website and putting together my 3D portfolio. I’m excited about how things are going. These are a couple sketches that I’m planning to build in 3DS Max and the create normals for in Zbrush or Mudbox - they’re designed to give me some dramatic surfaces to work with so I can explore the normal mapping process a bit more thoroughly, I want a better sense of what it’s limitations are.


Posted in Uncategorized | Tagged: Ent, Greenman, Monster, Treeman | Leave a Comment »

