Aaron Panagos’ Sketchbook

…scribbles of questionable merit

Archive for February, 2009

Character Costume Designs

Posted by Aaron Panagos on February 26, 2009

Another refugee from my archiving – 100 costume designs for Alpha Omega the RPG.  Given the post-apocalyptic nature of the AO world and heavy influence of cyberpunk and near-future sci-fi, it was a challenge combining inspiration from a hundred different sources the art director referenced but not really emulating any one setting.  I ended up with a not-quite-Bladerunner, not-quite-Mad Max, not-quite-Star Wars, not-quite-Fallout, not-quite-(insert sci-fi story here) kind of look.  The fact that characters can exist in survivor communities in the middle of jungles or deserts or in the middle of massive, futuristic self-contained cities, meant that some of the costumes trended more toward post-apocalyptic and some more towards cyberpunk.  But they’re all designed with the hero/adventurer type in mind – thus the organization based on armor bulk.

Anyway, here are 50 male costumes.  I’ll post some female costumes next.

costume-malea-scr     costume-maleb-scr

costume-malec-scr     costume-maled-scr     costume-malee-scr

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Old Character Sketches

Posted by Aaron Panagos on February 24, 2009

I’m archiving some older work stuff and I stumbled across these old character designs.  I remember being very sick of designing nasty, bloody, violent monstrosities when I did these.  So I was rebelling and executing what could (and maybe should) have been dark murderous characters as detached sanitized images - very stiff and colorful.  The art director liked them so it worked out, and I think in the end they provided a needed respite from the knee-deep darkness of the project.  They’re a couple years old but I think there’s something kind of cute about them. 

axechick     stratafighter     XDalusien

daxogan1     XDreggs     XDrMarius

XKarnasDreisan     littleyoshida     XKasThalus

averagewielder1     vanmantra     XSynth

XVortogSultak     XVul

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High-Poly Goblin

Posted by Aaron Panagos on February 2, 2009

Another high poly model that I detailed in Zbrush.  I’ve generated the normal map, have the diffuse map finished up for the base anatomy, and now I’m building some costume sets for it.

gobblerturnaround7

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