The next 20 sketches! I thought I was starting to hit my stride with this batch in terms of design, but unfortunately the art directors disagreed - most of the designs from this set got scrapped somewhere along the way. We’d established a couple of general themes that we wanted to incorporate, but the specifics were still fairly wide open – allowing me to play around with things a bit and giving me plenty of room to produce axeable creatures sketches.
So check them out! And as always check out www.mindstormlabs.com or www.alphaomegathegame.com to pick up the book “The Encountered” and see what made the final cut and how the final illustrations turned out.
On every job you have the occasional obvious misstep – The Alpha Guardian (#61) was one of mine. We were still desperately trying to figure out how to incorporate Alpha and Omega energy based creatures into the book. This idea was for a random mutant that had been granted sentience by contact with an Alpha source, and now acts as something of a wandering guardian that wields psi-blades of pure Alpha energy. I liked the idea, but it was a little fantasy/greek in its execution… not really a good fit for the game. But bad designs have the benefit of eliminating huge swaths of possibilities - making future choices a little easier
The Radiant Spirit and the Void Spirit (#62 A & B) were very simple starting points for the idea of Alpha/Omega energy beings. Take a human form, make it glow, and viola! You have an energy creature that you can use. Invert it and suddenly you have a dark energy being. Quick, cheap and simple - but they worked as a good conversation starter with the writers for some other designs.
The Butchers! (Initial ballpoint pen scribble and the refined sketches) These were designs #63 A & B – and were probably my favorite monster designs that didn’t make the cut. I’m not sure why thepeople in charge didn’t give one of these the green light. I thought it was a really dark and creepy idea, having a spider-like creature burrowing in someone’s spine, and slowly turning the host into this ravenous, bloated monster with the demon spider’s legs protruding from the back and wrapped around the body to hold up the rolls of fat. The first phase stays closer to humanoid, with cleavers to butcher their prey and slowly evolves into the completely wretched demon form with scrap-metal flails replacing the hands and a gaping maw of razor-sharp teeth.
The next three designs didn’t make the cut either. The Omega Brute (#64), Bonehead (#65), and Fungus (#66). The only thing to survive from this batch was the skull of the Bonehead; they liked that part so it was co-opted for a later design “The Champion of the Damned”.
Sketch #67 was the Scarecrow – here’s the original ballpoint pen doodle and cleaned up sketch. Envisioned as one of the Damned, some poor victim would be crucified, have their eyes and mouth sown shut and have a demonic imp take up residence in their guts, tapping into the spinal cord and controlling the victim’s movement from the waist down (thus the need to ‘restrain’ their upper body). Wow. Looking at these ideas you’d think I have a seriously twisted mind… but I really don’t – I don’t even like hardcore horror flicks because I think they’re too gruesome. I must get all the disturbing things out of my head while I’m working.
These two are the rough sketch and the refined sketch for design #68 – Scary Scoliosis. Just your everyday dismembered and reassembled human with steel horns and teeth, metal spikes protruding from his spinal column, and radiation venting from ports along his back… pretty run of the mill stuff.
Shadowstuff (#69) (& ballpoint scribble starting point) was a simple idea of a tattered corpse being animated by a being made of black smoke – this design was turned into the “Necophilious Corrupter” in the final product. The Stalker (#70) was an idea we kicked around for a semi-invisible creature that has the natural ability to bend light around itself (obviously inspired by Predator). In the end they named him the ”Invisible Predator” and illustration that was based on this guy doesn’t even show the creature… because he’s invisible – I thought that was kind of clever.
Ghoulish (#71), Occult Spirit (#72), Reaper Thing (#73), Redhead (#74) and Whitehood (#75) are all pretty self-explanatory - I was just messing around with humanish characters/creatures. I did illustrations for 71-74 that I’ll post later.
The next batch are all creatures that were designed to be part of The Damned faction (check out the previous post for details on them). First up is sketch # 76 – Twisted, and then (with their original thumbnail sketches) there’s the Freak Queen (#77), Cursed (#78), and Frankenhound (#79). Cursed was cut from the book and Frankenhound somehow found his way from a disturbing little freak of a beast with a deformed little fetus-like human growing out the side of an abomination of a hybrid between dog, ape and god-knows-what… all the way to something of a dog-centaur that was a full-grown human torso growing from the back of a giant mastiff. Not a design decision I was thrilled with – but in this case it wasn’t my call to make.
And the last sketch for this post is the Ripper Eel (#80). A bit incongruous for this post surrounded by demons and freaks, the Ripper Eel is just a simple design for an eel-like creature that can burrow through coastal sand or swim through water by undulating the barbs that run down its sides. The challenge with designing “natural” creatures for the Alpha Omega world is that they need to be threatening to characters that are carrying assault rifles and wearing heavy armor – with that gear at hand, your average predator is not going to be much of a threat. So we were constantly thinking of special abilities and situations where mundane creatures would be an actual threat to a squad of adventurers. With this one, the idea of the large bony growth and heavy skull is that in the water they would ram small vessels, punching holes in the hull and throwing characters into the water – where they could be attacked directly and be in danger of drowning as their body armor drags them under the waves. And on the beaches, the sharp jaw spur would be used to hamstring unsuspecting heros (who usually don’t wear a lot of armor on their ankles or the soles of their feet), bringing them to the ground where they can be repeatedly gouged or bitten and eventually dragged down into the sand…
That’s it for this batch! More coming soon!

















































